To free the slaves, either a lockpick or the key off a raider near the slaves will open their locked gate. There is also a key available in the Guard House. If you didn't already free the super mutant behemoth, one of the slaves will now go do that for you. Amusingly, once the slaves are free, and assuming their release did not coincide with the behemoth's, they will remain at Evergreen Mills wandering the exterior, saying things like, "We'd only die out there in the wastes" and "What's the point?
It contains no inhabitants, but does hold a Evergreen Mills slave pen key and ammunition. Northern Shack A shack north of the foundry. Two raiders are found inside, of which one wears sexy sleepwear. A bottlecap mine may be found under the workbench. Southern Shack A shack in the southern section of the Mills. It has two stories, and contains 6 raider guards.
Evergreen Mills Bazaar The Bazaar is an underground cave system, complete with a bar, brothel and store. It is accessible through a hole in the floor of the Foundry. Other than the friendly Smiling Jack, there are ten heavily armed raiders waiting to ruin the Lone Wanderer's day.
Immediately upon entering the Bazaar from the Foundry, there is a bar with two refrigerators. They also run down from upstairs, where a set of discarded raider armor can be found on the nightstand.
The shack contains some minor loot. There is also a workbench in the back room, with a bottlecap mine under it. The southern shack is a small shack in the southern part of the valley and is home to a single raider.
The foundry is the interior of the large factory building, guarded by 6 raiders. Upon entering, a door to the west leads to Evergreen Mills bazaar. On the ground level, there are two cabins occupied by enemies, one of which holds a safe , a gun cabinet and a Nuka-Cola vending machine. A flight of stairs behind the entrance provides access to a few walkways and rooms. Two rooms on the highest level contain safes.
One of these rooms also contains other loot chems and a fat man and has a locked door which can be opened with the storage room key found in another room on the topmost level. There is a safe easy as well as 2 mine boxes and an ammunition box behind the bar on the lower level near the door to the Bazaar. Evergreen Mills bazaar is a cave complex with a bar, shop and a brothel accessed through a hole in the floor of one of the rooms of the brothel.
Apart from the non-hostile Smiling Jack , 10 heavily armed raiders, with at least one carrying a missile launcher, populate the area. Just inside the door leading from the foundry, is a room with most of the floor gone.
You can climb down this hole and follow a tunnel to the main portion of the bazaar. Arranged around a central stone pillar are wooden platforms connected by a series of ramps.
A passage in the Northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, leads up to a raider brothel where you will be greeted by Madame who is unnamed in the game. A few raider women, the brothel's whores, can be found locked in cells.
Upon release, the women will attack the player. Just inside the door leading from the foundry is a room with most of the floor gone.
It is possible to climb down this hole and follow a tunnel to the main portion of the bazaar. Arranged around a central stone pillar are wooden platforms connected by a series of ramps. A passage in the northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, leads up to a raider brothel where the player character will be greeted with hostility by Madame who is unnamed in the game.
A few raider women the brothel's whores , can be found locked in cells. Upon release, these women will attack the player character. When first entering the bazaar, there is a small bar right at the entrance with two fridges behind the counter. There is a small crate behind the left fridge containing a few pulse grenades. There is also a pulse grenade in the bucket on the second shelf to the left of the refrigerator.
On the right-hand side of the cave is the shop of Smiling Jack the only non-hostile raider in the area , which is in a small cave reached from the main portion of the bazaar. There is a workbench in the northeast alcove of his store. A small safe is built into the back of the counter under the workbench. Behind the workbench are some shelves containing some miscellaneous items and the Bobblehead - Barter on the right.
There is a hidden space behind the shelves on the right when the player character walks in containing two ammunition boxes and some chems. To get there, just turn right and go between the two sets of shelves. Smiling Jack has a unique weapon, the Terrible Shotgun , in his possession, along with a key that unlocks his inventory container. Evergreen Mills appears only in Fallout 3. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C.
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