Create Account Social Register. Shadowraze Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area. Necromastery Shadow Fiend steals the soul from units he kills, gaining bonus damage. Presence of the Dark Lord Shadow Fiend's presence reduces the armor of nearby enemies.
Radius: Armor Reduction Requiem of Souls Captured souls are used to deal massive damage, as well as slowing and fearing nearby enemy It is said that Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and naturally heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Shadow Fiend reaches out like an eel from among astral rocks.
Counterable by truesight. Much cheaper G. No natural counter like truesight. More versatile and fun to use. No damage bonus.
Trickier to position with, and leaves no room for hesitation. The need to wait 3 seconds after taking player-inflicted damage before it can be used. Overall harder to use. It's really up to you to choose, I've provided you a list with the items Nevermore can use. Try them out, see what fits, make your own flexible build. Some heros might have a shorter earlygame that endts at lvl , but in order to be effective, Nevermore should preferrably get more gold and level up requiem which we get at level before starting to gank or assist in team fights.
Start by buying 2 circlets, then chicken if no teammate provided one. There is also something else which I use in pubs: Just buy a chicken and go to the lane empty handed, couple of last-hits and you can afford bottle. Nevermore is definately a solo mid hero which allows you to use the terrain to your advantage, and gather as much souls and gold as possible.
A perfect earlygame requires perfect last hitting, denying and lane domination with shadowraze and your insane Necromastery damage. Practice makes perfect, You need to lvl up necromastery as a second priority after Shadowraze to maximize on your damage. I will try to post a replay of one of my better earlygames. During earlygame, as soon as you can afford your bottle, let your chicken bring it over.
If you have died once and find yourself respawning with G, make the circlets into a bracer or wraith. Bottle can be also used to capture runes. So this function must be used to its fullest. Stopping by the runes when they spawn is a huge boost to your earlygame preformance, and allows you to spam more as it fills up the bottle. So don't forget that. If everything goes well, and you do NOT die, keep the circlets as they are and rush your first item right after boots.
By getting your initiation item, you have announced the end of your earlygame. This is the part of the game when you get your most kills.
Always try to have the full 60 bonus damage from Necromastery. Make every Requiem count, don't overestimate yourself though, this happens alot. You are not that much of a tank, ever.
Don't get too caught up in ganks and team fights and forget to farm. At this point, 2x shadowraze can kill creeps instantly.
Gank as much as possible without passing up too much farming. Raze makes nevermore among the best farmers in DotA due to its overlapping blast range. Happy farming. After finishing up your damage items, you should focus on being unstoppable at this point. Ask yourself what is in your way and find the means to counter it.
It is preferrable to wrap up games fast with Nevermore before losing effectiveness of your nukes. Push lanes with shadowraze and BoT if you have it, or have a team push to finish it if possible.
Nothing more to say about lategame except Don't die. It hurts Nevermore more than anyone. Sometimes you won't have the time to regain your souls incase you have to defend fast for example.
Your role late game is to farm alot, and aid your team whenever necessary. Requiem is now a huge debuff for the enemy team, so you have to use it everytime you need to. Killing Roshan everytime he spawns is another thing. Also useful, but Never abandon your team for farming. Souls Consumed per Cast: 1. Increases Necromastery Max Souls. Shadow Fiend gains 2 souls per kill.
CD: 3s. Prevents gaining new stacks. Already existing stacks still provide their bonuses. The active continues working normally. Illusions start with 0 souls. Illusions can gather souls for themselves, but cannot make use of the raw bonus damage.
Persists death. Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection. Notes: Can get souls from every unit, including wards and allies, excluding allied Observer and Sentry Wards , illusions , the Tempest Double and buildings.
The number of current souls is visible on the status buff icon. If Shadow Fiend has an odd number of souls upon death, the number of lost souls is rounded down.
This means that he never can lose all his souls. He still keeps 1 soul, even when dying while only having 1 soul. No souls are lost with Reincarnation. Despite the visual effects, Shadow Fiend instantly gains the soul and thus the damage of killed units. The more souls Shadow Fiend has, the more red particles fly around his chest area. These extra souls affect the number of lines created by Requiem of Souls. When losing Aghanim's Scepter, Shadow Fiend keeps his souls even when having more than the default allowed amount.
Requiem of Souls still releases more lines even when not having Aghanim's Scepter in this case. However, the attack damage bonus adapts immediately and does not account for the extra souls when losing Aghanim's Scepter. With Aghanim's Shard , Necromastery turns into an active attack modifier. The passive components are still present. The cast range is based on the attack range of the caster. The cast range can be further increased by other attack range bonuses.
However, it is not affected by cast range bonuses. Both Autocast and manually casting it uses Shadow Fiend's current attack range. Consumes a soul and goes on cooldown upon projectile launch, so missing the attack wastes the soul and cooldown. Casting Necromastery ensures a critical strike, crits with a lower value have no effect if they proc, since the higher crit value takes priority.
Presence of the Dark Lord F P. Ability Aura. Shadow Fiend's presence reduces the armor of nearby enemies. Radius: Even being near Nevermore eats away at one's soul. Notes: The armor reduction is provided by an aura. Its debuff lingers for 0. Does not affect enemies which have no vision over Shadow Fiend. With the level 15 talent , the aura affects buildings.
Affects Enemies Self. Special pages. Printable version. Permanent link. Page information. Browse SMW properties. Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages.
If you have any questions you can join the dota2 channel on Discord. Overview Matches Equipment Responses. Dire Hero. Less More. Capturing souls from every kill he makes, Shadow Fiend is always gathering his power.
Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy. Targeting No Target. Affects Enemy Units. Damage Type Magical.
Shadow Fiend razes at a short distance in front of himself, dealing damage to enemy units in the area. Deals more damage to units hit by Shadowraze in succession. Nevermore's trademark for harvesting souls. Shadow Fiend razes at a distance in front of himself, dealing damage to enemy units in the area. Distance Shadow Fiend razes a long distance in front of himself, dealing damage to enemy units in the area.
Targeting Passive. Affects Self. Shadow Fiend steals the souls from units he kills, gaining bonus damage.
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